I am a versatile gameplay programmer focused on optimizing gamefeel, scalability, and finding the fun in game mechanics. I am in love with freedom of movement and weighty game feel and hope to one day inspire others the same way Tony Hawk’s Underground 2, Marvel vs. Capcom 2, and Hades inspired me.

I’m a graduate from Toronto Film School’s Video Game Design and Development program. I have created games in both Unreal Engine 5 using blueprints and C++, and in Unity using C#. I’m always up for a challenge and became the Technical Director for our capstone project at Toronto Film School, and created the architecture for the online networking of our project, as well as the player movement and attack scripts that scaled well when making multiple characters. I’m also very comfortable working with animation tools as well as determining animation logic which is often what gives life to player’s experiences.

Life is too short. Your visions will only come to fruition when you take the leap and chase it. We can do it together.

Let’s Start!